﻿using Engine;
using Game;
namespace Mekiasm
{
    public class GoldPlate : ItemFlat
    {
        public static int Index;
        public GoldPlate() : base("金板", MekiasmInit.GetFlatTexture(MekiasmInit.R6, "gold"))
        {
            
        }
        public override bool OnUse(Ray3 aim, ComponentMiner componentMiner, TerrainRaycastResult? raycast)
        {

            return base.OnUse(aim, componentMiner, raycast);
        }
    }
}
